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BALMUNG
Clan Master
Clan Master
BALMUNG


Posts : 110
Join date : 2009-10-08
Age : 34
Location : In a peaceful, place.....training my ass off

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PostSubject: Your Build   Your Build EmptyFri Oct 09, 2009 9:15 am

Ah the importance of the character build. If you screw up it then you pretty much are useless. So to prevent that I'm starting this topic to no what people plan to do, what people want to do, any help with what kind of equipment to have such as which SS or tarots should you use.
I'll post my stuff at a later time but i wanna no what you all plan to do and to know if anyone has any questions about what they should be doing, what the next step they should take.
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Maeve
Admin
Admin
Maeve


Posts : 51
Join date : 2009-10-07
Age : 31
Location : Ireland // Tennessee

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PostSubject: Re: Your Build   Your Build EmptyFri Oct 09, 2009 12:51 pm

Aha, I fu*ked up my build from day one. >_> Hence why I need that hourglass thing you mentioned not long ago and make Enhance or MB my main instead of normal gunner. I currently fail with my current stats, but I've had this character not long after Aeria released this game so... D:

Anyway,

How much and what expertises should I bring down? I'm unsure if I should completely get rid or something or just make something a sub.

There, a good question for the Master :3


Last edited by Maeve on Wed Oct 14, 2009 2:39 pm; edited 1 time in total
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BALMUNG
Clan Master
Clan Master
BALMUNG


Posts : 110
Join date : 2009-10-08
Age : 34
Location : In a peaceful, place.....training my ass off

Your Build Empty
PostSubject: Re: Your Build   Your Build EmptyFri Oct 09, 2009 8:35 pm

Why not keep it? You can be a shot enhancer with all stats in int and speed and a few luck if you wanted. I personally think you should try or look up begin a MB enhance gunner, it depends on how serious you want your gunner skills to be. A MB enhance is a build suited for pvp but you would also need to put points in magic to get more damage.

Here's a build I found in the forums in aeria that includes enhance, magic bullet and sharpshooter. Enhance is only class 2,so I would assume that you want it higher, maybe class 3 or 4. You might rid of some expertise and don't bother with cotw. This is a little tough i've never done gunners before, my strong point is melee's. You should give me an idea on what your stats are gonna be like and your expertise

Edit:
MB + Enhance + SS might look like:

Class 2 Cure
Class 3 Support
Class 1 Bless
Class 7 Shot
Class 7 Gun Knowledge
Class 2 Demonology
Class 2 Curse
Class 1 Magic Control

Giving
Class 5 Demonology
Max MB
Class 2 Enhance

With 1k leftover. Most likely people would put it in Destruction to get Erosion Hex.
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Maeve
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Maeve


Posts : 51
Join date : 2009-10-07
Age : 31
Location : Ireland // Tennessee

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PostSubject: Re: Your Build   Your Build EmptyWed Oct 14, 2009 2:35 pm

Well, if you haven't figured it out yet, I've pretty much decided my build.

MB Gunner+Enhancer

This are my ideal stats (which is pretty much what I have):
Class 5 Shot
Class 3 Curative (<- Doubt it. Probably 2.5)
Class 2 Curse (<- Just for MB)
Class ? Support (Currently at Class 2. Unsure if I want to continue or not)
Class 2 Talk (Very Happy)
Class ? Gun Knowledge. (<- Dunno how far I wanna go. Currently at Class 2)
Class 2 Magic Control
Class 5 Magic Bullet (Maybe)
Class 2.5 Enhancement

I dunno if that adds up logically in Expertise points but that's my idea for it all.
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BALMUNG
Clan Master
Clan Master
BALMUNG


Posts : 110
Join date : 2009-10-08
Age : 34
Location : In a peaceful, place.....training my ass off

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PostSubject: For Jiriya   Your Build EmptyWed Oct 14, 2009 7:26 pm

Jiriya before i make a few examples which form of attack do you prefer RUSH OR SPIN?
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skate4gottn
Submaster
Submaster
skate4gottn


Posts : 23
Join date : 2009-10-18
Age : 31
Location : USA

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PostSubject: Re: Your Build   Your Build EmptySun Oct 18, 2009 11:59 am

MY Build!

MB GUNNER/ COTW
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Siegfried

Siegfried


Posts : 57
Join date : 2009-10-30
Age : 33
Location : Brazil

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PostSubject: Re: Your Build   Your Build EmptyThu Nov 05, 2009 4:14 am

Mae, i dont understand much about gunners and enhancers but here is my oppinion

i can tell from regal 4 that anything that gives you no knock back eats hp really fast, so i think that enchance class 2 is enough. To get to class 2 i would suggest you to have class 3 in support, my enchancer friend said that stoma works good to make enemys targeting you change target. I dont think +5hp from bless would make much difference and since you are strong, you are better attacking than healing, the best defense is offense.

About magic Bullet, you can max it with Shot 8, Curse 2, GK 5.5 and Magic Control 1. I think you should. Magic bullet seens to be a great skill.

If you follow this build. Your xpts will be like that

Shot C 8
Curative C 2
Curse C 2
Support C 3
Talk C 2
GK C 5.5
Magic Control C 1
Magic Bullet C 5
Enchance C 2.1

With that you will spend 23.5k/26k. I would suggest that you spend the extra points in GK for extra dmg.

I hope this can be of any use for you
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